The variety of themes which game designers can find ways of slotting mechanics into never ceases to amaze me. Sagrada is all about using dice to craft stain-glass windows, and while the theme is fairly superficial it does lead to some rather stunning components and a strong presence on the table. But the most important thing of all is that when you open the box you're greeted with ninety brightly colored dice and a handy-dandy bag to put them in. Ninety dice! What a time to be alive, eh?